Social Skills

From Vampire V5

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Social Skills

Social Skills operate in the space between people or between Kindred. Although they depend on your ability and your personality, the other party’s response contributes something to the effort. Without skill on your part, that response tends to be negative.

Animal Ken

Animal Ken allows you to cow, pacify, and even befriend animals. This Skill allows you to predict how an animal might react in a given situation, train a domesticated creature, or even try to calm or enrage animals. Without this Skill, most creatures pointedly avoid or grow aggressive around vampires.

• Animals shy away from you but will not bolt or snap.
•• Animals are docile around you, acting as if you aren’t there, unless you build a rapport with them.
••• Animals treat you as if you were a warm, friendly owner, unless provoked to do otherwise.
•••• You draw animals into your orbit. Few attacking creatures maintain their aggression.
••••• You can sense an animal’s feelings and thoughts, and they can feel and act on yours.

Specialties: Attack Training, Cats, Dogs, Falconry, Horses, Pacification, Rats, Snakes, Stunt Training, Wolves


Etiquette

Etiquette is the ability to identify and respond to the social conventions in the current scene, set new protocols, and please everyone around with your good graces. Use this Skill in both Kindred and mortal high society.

• You know how to address your local ruler without causing a faux pas.
•• You know the rules of etiquette in each of the domain’s popular nightspots.
••• You impress others with your command of politeness, deference, and grace.
•••• Your behavior sets trends, especially if you do something to buck the norm of etiquette.
••••• The Keeper of Elysium and the Harpies look to you to establish domain protocol.

Specialties: Anarch, Camarilla, Celebrities, Corporate, Elysium, Feudal, One-Percenter, Secret Society


Insight

Insight grants you the ability to interpret body language, note subtle cues in expression and tone, and determine truth from lies. It also allows you to perceive and understand the motives behind another’s actions.

• You can see straight through hollow boasts.
•• You pick up on the hidden emotion between humans and even sometimes between Kindred.
••• You can provide psychotherapy even more effectively than someone who doesn’t want to eat their patient.
•••• You are an undead lie detector. Only the best con artists can slip one by you.
••••• People may be books of blood, but they are printed in very large type – easy to read.

Specialties: Ambitions, Desires, Detect Lies, Emotions, Empathy, Interrogation, Motives, Phobias, Vices


Intimidation

Intimidation is the power to bully, coerce, threaten, and strongarm your way to a social victory. Vampires who rely on Intimidation do not hesitate to crush the wills – and occasionally the finger bones – of their foes.

• You can cut a scathing insult effectively.
•• You can push your way around most humans without difficulty.
••• Your swagger and your cruel behavior have earned you your reputation.
•••• You're far past mere physical threats.
••••• Even fellow Kindred may step back if you step up.

Specialties: Extortion, Insults, Interrogation, Physical Coercion, Staredowns, Veiled Treats


Leadership

Leadership grants you the ability to lead a crowd, command a detachment, boost the morale of your supporters, or subdue a riot. A strong Prince or Baron must possess Leadership or risk losing their throne.

• You have led informal clubs before and can organize Kindred of like mind.
•• Your voice makes itself heard in council, and even your superiors sometimes listen.
••• You can command on the battlefield and lead your soldiers into death.
•••• You can inspire the injured and dying to action, so long as you are there to lead them.
••••• Your words fill a vampire’s heart with enough strength to make it feel alive and beating.

Specialties: Command, Inspiration, Oratory, Praxis, Team Dynamics, War Pack


Performance

Performance covers a range of arts, from dance to poetry and comedy to storytelling. You may be an inspired performer in your own right or simply an enthusiastic student of the arts.

When you take this Skill, you get a free specialty.

• You are the life of the party, but you wouldn’t take your act on stage.
•• You have performed for others, to mixed reviews. Some love you, others hate you.
••• You are an expert student of your chosen performing art.
•••• You perform your practiced art form stunningly, winning over even Toreador far and wide.
••••• Improvisation holds no terrors for you: every night a different audience, every night a different show.

Specialties: Comedy, Dance, Drama, Drums, Guitar, Keyboards, Poetry, Public Speaking, Rap, Singing, Violin, Wind Instruments

In theory, the Storyteller could break these specialties down endlessly – can even a five-dot pop star also perform as a coloratura soprano and a country crooner? But in practice, unless the whole chronicle happens in a musical or theatrical milieu, allow broader specialties.


Persuasion

Use Persuasion when trying to convince others that you know what’s best for them, and that one bite won’t hurt at all. Skilled persuaders can play on victims’ emotions and appeal to peers’ reason. Persuasion applies in law courts and princely courts, in boardrooms, barrooms, and bedrooms.

• You can sell to a motivated buyer.
•• You can always swing a discount or get on the inside track of the latest gossip.
••• You can always figure out a compromise in a given conflict.
•••• The other side starts looking for a settlement when they see you in court, human or Kindred.
••••• You may be the original silver-tongued devil.

Specialties: Bargaining, Fast Talk, Interrogation, Legal Argument, Negotiation, Rhetoric


Streetwise

Streetwise enables characters to talk the language and negotiate the societies of the streets and the underworld. You can understand code words and slang, interpret graffiti tags, and emulate gang signs.

• You know where to score drugs and sex in your domain.
•• You know which gangs operate in the area, including their colors and rivalries. You may have your own graffiti tag.
••• You can tell the good shit from bad, score guns, and blend in seamlessly with street people or gangbangers.
•••• When gangsters say “I know a guy,” you’re who they know.
••••• You can hire, orchestrate, or arrange almost any criminal activity anywhere in your city.

Specialties: Arms Dealing, Black Market, Bribery, Drugs, Fence Stolen Goods, Gangs, Graffiti, Personal Rep, Sex Trade, Urban Survival


Subterfuge

Survival conveys the ability to exist in the wild and other adverse conditions, and to return to civilization again: navigate by the stars, establish a makeshift haven, and notice werewolf signs before it’s too late. Some of its related functions apply in parks, brownfields, and other wastelands of the urban jungle.

• You know the trails and wilderness around your domain.
•• You spend more time outdoors than inside, and you can track anyone who doesn’t possess woodcraft.
••• You can subsist outside the city, setting traps for mortals and a shelter for yourself.
•••• You can thrive outside the city like the true predator you are.
••••• Gangrel run in packs with you – if they can keep up.

Specialties: Desert, Hunting, Jungle, Tracking, Traps, Shelters, Urban Exploration, Woodlands


Attributes
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Skills: Physical SkillsSocial SkillsMental Skills