Physical Attributes
From Vampire V5
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| When a vampire wants to fast-talk their way out of an inquisitorial interrogation, subdue the pack of hounds sent after them by a hostile Sheriff, or dig their way through an abandoned Tremere library, they use both their natural Attributes and learned Skills in an attempt to succeed. Even when lacking any special training, a vampire can use their innate Physical, Social, or Mental traits to attempt the task at hand.
Attribute and Skill ratings range from 1 (poor) through 2 (average) to 5 (peak ability), although ratings of 0 are possible. In an Attribute, 0 indicates actual debility; in a Skill, 0 merely signifies no specific training or experience. A Skill of 3 might indicate significant experience, a Skill of 4 means an expert level; someone with Skill 5 is likely the best in the city or even in the nation. Most people get by perfectly well with 2 in their main Skill. |
Physical Attributes
Physical Attributes measure a character’s general strength, agility, and stamina. Due to the vagaries of the Blood, strong, quick, or tough vampires need not look musclebound, graceful, or meaty. Some of the most lethal Kindred appear most deceptively weak and slow.
Strength
| Strength governs how big a mortal you can lift, how hard you can hit them, and how much force you can push your dead body to exert.
(The rough amount you can deadlift without an Attribute test appears in parentheses below.) |
• You can easily crush a beer can. (20 kg: a Christmas tree, a stop sign)
•• You are physically average. (45 kg: a toilet)
••• You might be able to break open a wooden door. (115 kg: a large human, an empty coffin, a refrigerator)
•••• You are a prime physical specimen, likely with very visible musculature. (180 kg: a full coffin, an empty dumpster)
••••• You are a true powerhouse and can likely break open a metal fire door, tear open a chain-link fence, or snap open a chained gate. (250 kg: a motorcycle, a piano)
Dexterity
| Dexterity governs your agility and grace, how swiftly you dodge that stake to your heart, and how much fine motor control you possess when up against the clock. |
• You can run, but balance and dodging are a challenge.
•• Your sprint is solid, and sometimes you appear graceful.
••• Your agility is impressive, and your coordination is as good as any trained amateur.
•••• You could excel at acrobatics and move in a way few humans can.
••••• Your movements are liquid and hypnotic – almost superhuman.
Stamina
| Your physical resistance: Stamina absorbs physical harm, such as a speeding bullet or a hunter’s blade, and lets you persevere through hazards and arduous effort.
Your Stamina + 3 equals your Health. |
• Even lesser exertions make you winded.
•• You can take a beating, but consider suing for peace.
••• Several days of hard hiking with a backpack is no problem for you.
•••• You could win a marathon or take copious amounts of pain, at least physically.
••••• Even if you were a mortal, you’d never break a sweat.
| Attributes | |
|---|---|
| Attributes: | Physical Attributes ♦ Social Attributes ♦ Mental Attributes |
| Skills: | Physical Skills ♦ Social Skills ♦ Mental Skills |