Physical Skills: Difference between revisions
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'''Anyone (except perhaps 500-yearold vampires) can learn to drive a car. The Drive Skill connotes ability to drive fast and safely under adverse conditions or in stressful situations: to drive off-road, speed away from ambushes, win street races, and get out of chases with the Second Inquisition. | '''Anyone (except perhaps 500-yearold vampires) can learn to drive a car. The Drive Skill connotes ability to drive fast and safely under adverse conditions or in stressful situations: to drive off-road, speed away from ambushes, win street races, and get out of chases with the Second Inquisition. | ||
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'''Anyone (except perhaps 500-yearold vampires) can learn to drive a car. The Drive Skill connotes ability to drive fast and safely under adverse conditions or in stressful situations: to drive off-road, speed away from ambushes, win street races, and get out of chases with the Second Inquisition. | '''Anyone (except perhaps 500-yearold vampires) can learn to drive a car. The Drive Skill connotes ability to drive fast and safely under adverse conditions or in stressful situations: to drive off-road, speed away from ambushes, win street races, and get out of chases with the Second Inquisition. | ||
Revision as of 11:35, 27 December 2018
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Physical Skills
Physical Skills depend entirely, or at least in large part, on physical control, aptitude, or effort.
Athletics
Athletics allows you to outpace someone in pursuit, leap out of the way of an oncoming car, and climb and swim like a healthy, robust living person.
A character can use Athletics in place of any Physical combat Skill in a conflict roll, but in that case, they never inflict any hits on their opponent, no matter how many successes they roll.
• You were always attentive in gym class and you still have a spring in your step.
•• Despite being dead, you are still as fit as a mortal doing regular exercise.
••• You are fit as a fiddle and could play professional sports. Night games, at least.
•••• With your parkour abilities, why would you need to turn into a bat?
••••• Olympic records await you; only a very few peak humans can achieve what you can. Vampires mistake your skill for Physical Disciplines.
Specialties: Acrobatics, Archery, Climbing, Endurance, Jumping, Parkour, Swimming, Throwing
Brawl
Brawl enables characters to hit their target when they swing with fist, boot, or claw. As long as you have no weapon in hand, the attack constitutes a brawl, from elegant aikijutsu to dirty street fighting.
• You had a tough upbringing and had to fight to justify your place. You still have some moves.
•• You received some training in hitting someone hard and accurately.
••• You more than hold your own in a scrap.
•••• You either received Spetsnaz-quality training, or you have spent decades of afterlife in fights.
••••• You could win MMA championships even without the use of your vampiric powers.
Specialties: Animals, Armed Mortals, Bar Fights, Grappling, Kindred, Sporting Combat, Unarmed Mortals, Werewolves, While in Protean Beast Form
Craft
Craft broadly encompasses artistry, creation of items and utilities from the beautiful to the functional, and arts and crafts from throwing pottery all the way to building and reinforcing your own haven.
When you take this Skill, you get a free specialty. Unlike most Skills, you can have more specialties in Craft than you have dots.
• You are an amateur, but you know what you are doing.
•• Your craftsmanship is admired for its functionality.
••• Your creations can be beautiful or horrifying, but their intent always clear.
•••• Your skill is highly respected among the kine and Kindred aware of it.
••••• You are often chosen to create the focal point for parties at Elysium.
Specialties: Carpentry, Carving, Design, Painting, Sculpting, Sewing, Weaponsmithing
Drive
Anyone (except perhaps 500-year old vampires) can learn to drive a car. The Drive Skill connotes ability to drive fast and safely under adverse conditions or in stressful situations: to drive off-road, speed away from ambushes, win street races, and get out of chases with the Second Inquisition.
• You are a cautious driver, unlikely to make any mistakes.
•• You can put your foot down without much fear of an accident, providing visibility is good.
••• You have won car chases, earning a cool reputation among the Anarchs.
•••• You could be a stunt driver or the personal chauffeur of a Prince or Baron.
••••• You know cars inside and out. Few can match your skill and knowledge.
Specialties: All-Terrain Vehicles, Evasion, Motorcycles, Street Racing, Stunts, Tailing, Trucks, Vintage Models
Firearms
Leaving a victim with holes in their throat: full-on Second Inquisition investigation. Leaving a victim with holes in their head: just another Saturday night in Baltimore. Cainites use Firearms not only for the human reasons (efficiency and thrill) but to preserve the Masquerade. This Skill comprises familiarity with small arms from holdout pistols to assault rifles. It also includes other trigger-operated weapons, such as crossbows and shoulder-fired rocket-propelled grenades. Finally, it includes cleaning, unjamming, and rapidly reloading such weapons.
• You’ve fired a gun a few times, at the range or in less-formal circumstances.
•• You know (and know how) to keep your weapon clean, take it apart, and reassemble it.
••• You’ve been in the shit (“seen the elephant†if you’re older than a century) and come out the other side.
•••• You can handle trick shots, called shots, running shots – really anything ending in a gunshot.
••••• You’ve been practising since the debut of the Winchester.
Specialties: Crossbows, Gun Dealing, Gunsmithing, Handloading Ammunition, Quick-Draw, Sniper, Trick Shooting
Storytellers should discourage obvious crocks such as suggested specialties in “Combat Shooting,†“Pistols,†or even “Glock 17s.†A specialty in Your Personal Signature Weapon You’ve Carried For Decades might be allowable, because if you take your personally engraved Colt balanced to your personal grip to every gunfight, you’re much more likely to drop it, have it stolen, or have its ballistic fingerprint connect you to a series of murders.
Larceny
Anyone (except perhaps 500-yearold vampires) can learn to drive a car. The Drive Skill connotes ability to drive fast and safely under adverse conditions or in stressful situations: to drive off-road, speed away from ambushes, win street races, and get out of chases with the Second Inquisition.
• You are a cautious driver, unlikely to make any mistakes.
•• You can put your foot down without much fear of an accident, providing visibility is good.
••• You have won car chases, earning a cool reputation among the Anarchs.
•••• You could be a stunt driver or the personal chauffeur of a Prince or Baron.
••••• You know cars inside and out. Few can match your skill and knowledge.
Specialties: All-Terrain Vehicles, Evasion, Motorcycles, Street Racing, Stunts, Tailing, Trucks, Vintage Models
Melee
Anyone (except perhaps 500-yearold vampires) can learn to drive a car. The Drive Skill connotes ability to drive fast and safely under adverse conditions or in stressful situations: to drive off-road, speed away from ambushes, win street races, and get out of chases with the Second Inquisition.
• You are a cautious driver, unlikely to make any mistakes.
•• You can put your foot down without much fear of an accident, providing visibility is good.
••• You have won car chases, earning a cool reputation among the Anarchs.
•••• You could be a stunt driver or the personal chauffeur of a Prince or Baron.
••••• You know cars inside and out. Few can match your skill and knowledge.
Specialties: All-Terrain Vehicles, Evasion, Motorcycles, Street Racing, Stunts, Tailing, Trucks, Vintage Models
Stealth
Anyone (except perhaps 500-yearold vampires) can learn to drive a car. The Drive Skill connotes ability to drive fast and safely under adverse conditions or in stressful situations: to drive off-road, speed away from ambushes, win street races, and get out of chases with the Second Inquisition.
• You are a cautious driver, unlikely to make any mistakes.
•• You can put your foot down without much fear of an accident, providing visibility is good.
••• You have won car chases, earning a cool reputation among the Anarchs.
•••• You could be a stunt driver or the personal chauffeur of a Prince or Baron.
••••• You know cars inside and out. Few can match your skill and knowledge.
Specialties: All-Terrain Vehicles, Evasion, Motorcycles, Street Racing, Stunts, Tailing, Trucks, Vintage Models
Survival
Anyone (except perhaps 500-yearold vampires) can learn to drive a car. The Drive Skill connotes ability to drive fast and safely under adverse conditions or in stressful situations: to drive off-road, speed away from ambushes, win street races, and get out of chases with the Second Inquisition.
• You are a cautious driver, unlikely to make any mistakes.
•• You can put your foot down without much fear of an accident, providing visibility is good.
••• You have won car chases, earning a cool reputation among the Anarchs.
•••• You could be a stunt driver or the personal chauffeur of a Prince or Baron.
••••• You know cars inside and out. Few can match your skill and knowledge.
Specialties: All-Terrain Vehicles, Evasion, Motorcycles, Street Racing, Stunts, Tailing, Trucks, Vintage Models
| Attributes | |
|---|---|
| Attributes: | Physical Attributes ♦ Social Attributes ♦ Mental Attributes |
| Skills: | Physical Skills ♦ Social Skills ♦ Mental Skills |