Physical Skills: Difference between revisions

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'''Specialties:  
'''Specialties:  
Acrobatics, Archery, Climbing, Endurance, Jumping, Parkour, Swimming, Trowing
Acrobatics, Archery, Climbing, Endurance, Jumping, Parkour, Swimming, Throwing






{{Attribute_List}}
{{Attribute_List}}

Revision as of 13:09, 22 December 2018

<yambe:breadcrumb>Main_Page|Main Page</yambe:breadcrumb>

Physical Skills

Physical Skills depend entirely, or at least in large part, on physical control, aptitude, or effort.

Athletics

Athletics allows you to outpace someone in pursuit, leap out of the way of an oncoming car, and climb and swim like a healthy, robust living person.

A character can use Athletics in place of any Physical combat Skill in a conflict roll, but in that case, they never inflict any hits on their opponent, no matter how many successes they roll.


• You were always attentive in gym class and you still have a spring in your step.

•• Despite being dead, you are still as ft as a mortal doing regular exercise.

••• You are ft as a fddle and could play professional sports. Night games, at least.

•••• With your parkour abilities, why would you need to turn into a bat?

••••• Olympic records await you; only a very few peak humans can achieve what you can. Vampires mistake your skill for Physical Disciplines.


Specialties: Acrobatics, Archery, Climbing, Endurance, Jumping, Parkour, Swimming, Throwing



Attributes
Attributes: Physical AttributesSocial AttributesMental Attributes
Skills: Physical SkillsSocial SkillsMental Skills