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[[Category:Skills]]


=Social Skills=
=Social Skills=
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'''Animal Ken allows you to cow, pacify, and even befriend animals. This Skill allows you to predict how an animal might react in a given situation, train a domesticated creature, or even try to calm or enrage animals. Without this Skill, most creatures pointedly avoid or grow aggressive around vampires.
'''Animal Ken allows you to cow, pacify, and even befriend animals. This Skill allows you to predict how an animal might react in a given situation, train a domesticated creature, or even try to calm or enrage animals. Without this Skill, most creatures pointedly avoid or grow aggressive around vampires.


• Animals shy away from you but will not bolt or snap.<br>
Animals shy away from you but will not bolt or snap.<br>
•• Animals are docile around you, acting as if you aren’t there, unless you build a rapport with them.<br>
•• Animals are docile around you, acting as if you aren’t there, unless you build a rapport with them.<br>
••• Animals treat you as if you were a warm, friendly owner, unless provoked to do otherwise.<br>
••• Animals treat you as if you were a warm, friendly owner, unless provoked to do otherwise.<br>
•••• You draw animals into your orbit. Few attacking creatures maintain their aggression.<br>
•••• You draw animals into your orbit. Few attacking creatures maintain their aggression.<br>
••••• You can sense an animal’s feelings and thoughts, and they can feel and act on yours.  
••••• You can sense an animal’s feelings and thoughts, and they can feel and act on yours.  


'''Specialties:  
'''Specialties:  
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'''Etiquette is the ability to identify and respond to the social conventions in the current scene, set new protocols, and please everyone around with your good graces. Use this Skill in both Kindred and mortal high society.
'''Etiquette is the ability to identify and respond to the social conventions in the current scene, set new protocols, and please everyone around with your good graces. Use this Skill in both Kindred and mortal high society.


• You know how to address your local ruler without causing a faux pas.<br>
You know how to address your local ruler without causing a faux pas.<br>
•• You know the rules of etiquette in each of the domain’s popular nightspots.<br>
•• You know the rules of etiquette in each of the domain’s popular nightspots.<br>
••• You impress others with your command of politeness, deference, and grace.<br>
••• You impress others with your command of politeness, deference, and grace.<br>
•••• Your behavior sets trends, especially if you do something to buck the norm of etiquette. <br>
•••• Your behavior sets trends, especially if you do something to buck the norm of etiquette. <br>
••••• The Keeper of Elysium and the Harpies look to you to establish domain protocol.
••••• The Keeper of Elysium and the Harpies look to you to establish domain protocol.


'''Specialties:  
'''Specialties:  
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'''Insight grants you the ability to interpret body language, note subtle cues in expression and tone, and determine truth from lies. It also allows you to perceive and understand the motives behind another’s actions.
'''Insight grants you the ability to interpret body language, note subtle cues in expression and tone, and determine truth from lies. It also allows you to perceive and understand the motives behind another’s actions.


• You can see straight through hollow boasts.<br>
You can see straight through hollow boasts.<br>
•• You pick up on the hidden emotion between humans and even sometimes between Kindred.<br>
•• You pick up on the hidden emotion between humans and even sometimes between Kindred.<br>
••• You can provide psychotherapy even more effectively than someone who doesn’t want to eat their patient.<br>
••• You can provide psychotherapy even more effectively than someone who doesn’t want to eat their patient.<br>
•••• You are an undead lie detector. Only the best con artists can slip one by you.<br>
•••• You are an undead lie detector. Only the best con artists can slip one by you.<br>
••••• People may be books of blood, but they are printed in very large type – easy to read.
••••• People may be books of blood, but they are printed in very large type – easy to read.


'''Specialties:  
'''Specialties:  
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'''Intimidation is the power to bully, coerce, threaten, and strongarm your way to a social victory. Vampires who rely on Intimidation do not hesitate to crush the wills – and occasionally the finger bones – of their foes.
'''Intimidation is the power to bully, coerce, threaten, and strongarm your way to a social victory. Vampires who rely on Intimidation do not hesitate to crush the wills – and occasionally the finger bones – of their foes.


• You can cut a scathing insult effectively.<br>
You can cut a scathing insult effectively.<br>
•• You can push your way around most humans without difficulty.<br>
•• You can push your way around most humans without difficulty.<br>
••• Your swagger and your cruel behavior have earned you your reputation.<br>
••• Your swagger and your cruel behavior have earned you your reputation.<br>
•••• You're far past mere physical threats.<br>
•••• You're far past mere physical threats.<br>
••••• Even fellow Kindred may step back if you step up.
••••• Even fellow Kindred may step back if you step up.


'''Specialties:  
'''Specialties:  
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==Leadership==
==Leadership==
'''Leaving a victim with holes in their throat: full-on Second Inquisition investigation. Leaving a victim with holes in their head: just another Saturday night in Baltimore. Cainites use Firearms not only for the human reasons (efficiency and thrill) but to preserve the Masquerade. This Skill comprises familiarity with small arms from holdout pistols to assault rifles. It also includes other trigger-operated weapons, such as crossbows and shoulder-fired rocket-propelled grenades. Finally, it includes cleaning, unjamming, and rapidly reloading such weapons.
'''Leadership grants you the ability to lead a crowd, command a detachment, boost the morale of your supporters, or subdue a riot. A strong Prince or Baron must possess Leadership or risk losing their throne.


• You’ve fired a gun a few times, at the range or in less-formal circumstances.<br>
• You have led informal clubs before and can organize Kindred of like mind.<br>
•• You know (and know how) to keep your weapon clean, take it apart, and reassemble it.<br>
•• Your voice makes itself heard in council, and even your superiors sometimes listen.<br>
••• You’ve been in the shit (“seen the elephant” if you’re older than a century) and come out the other side.<br>
••• You can command on the battlefield and lead your soldiers into death.<br>
•••• You can handle trick shots, called shots, running shots – really anything ending in a gunshot.<br>
•••• You can inspire the injured and dying to action, so long as you are there to lead them.<br>
••••• You’ve been practising since the debut of the Winchester.
••••• Your words fill a vampire’s heart with enough strength to make it feel alive and beating.


'''Specialties:  
'''Specialties:  
Crossbows, Gun Dealing, Gunsmithing, Handloading Ammunition, Quick-Draw, Sniper, Trick Shooting
Command, Inspiration, Oratory, Praxis, Team Dynamics, War Pack
 
'''Storytellers should discourage obvious crocks such as suggested specialties in “Combat Shooting,” “Pistols,” or even “Glock 17s.” A specialty in Your Personal Signature Weapon You’ve Carried For Decades might be allowable, because if you take your personally engraved Colt balanced to your personal grip to every gunfight, you’re much more likely to drop it, have it stolen, or have its ballistic fingerprint connect you to a series of murders.


----
----


==Performance==
==Performance==
'''This Skill entails familiarity with the tools and techniques for picking locks, planting bugs, deactivating standard burglar and car alarms, manual forgery, hot-wiring automobiles, or even safe-cracking, as well as countless forms of breaking and entering. Characters also use it for setting up “unbeatable” security systems or deducing how and where systems failed in a break-in. Ventrue probably call the skill “Security.”
'''Performance covers a range of arts, from dance to poetry and comedy to storytelling. You may be an inspired performer in your own right or simply an enthusiastic student of the arts.  


'''These days, most high-end security systems feature computer controls, video surveillance, or electronic alarms, so they might also involve the Technology Skill to defeat.
'''When you take this Skill, you get a free specialty.


• You can pick a simple lock or a careless pocket.<br>
You are the life of the party, but you wouldn’t take your act on stage.<br>
•• You can hotwire a car or shoplift with ease.<br>
•• You have performed for others, to mixed reviews. Some love you, others hate you.<br>
••• You can identify the locations of security cameras and alarms so to best bypass them.<br>
••• You are an expert student of your chosen performing art.<br>
•••• You can defeat a keypad, re-tool an ID card, or crack a safe.<br>
•••• You perform your practiced art form stunningly, winning over even Toreador far and wide.<br>
••••• You can get into – or out of – the vault of a multinational bank.
••••• Improvisation holds no terrors for you: every night a different audience, every night a different show.


'''Specialties:  
'''Specialties:  
Alarms, Forgery, Grand Theft Auto, Housebreaking, Lockpicking, Pickpocket, Safecracking, Security Analysis
Comedy, Dance, Drama, Drums, Guitar, Keyboards, Poetry, Public Speaking, Rap, Singing, Violin, Wind Instruments
 
'''In theory, the Storyteller could break these specialties down endlessly – can even a five-dot pop star also perform as a coloratura soprano and a country crooner? But in practice, unless the whole chronicle happens in a musical or theatrical milieu, allow broader specialties.


----
----


==Persuasion==
==Persuasion==
'''Use Melee to wield handheld weapons such as knives, chains, and baseball bats with prowess. A stake is a melee weapon, often found in the hands of would-be hunters.
'''Use Persuasion when trying to convince others that you know what’s best for them, and that one bite won’t hurt at all. Skilled persuaders can play on victims’ emotions and appeal to peers’ reason. Persuasion applies in law courts and princely courts, in boardrooms, barrooms, and bedrooms.


• You can swing a bat or blade and mostly hit the people you intend to.<br>
You can sell to a motivated buyer.<br>
•• Your clear competence with a weapon in hand should give attackers pause.<br>
•• You can always swing a discount or get on the inside track of the latest gossip.<br>
••• Your skill with a melee weapon is known throughout the domain.<br>
••• You can always figure out a compromise in a given conflict.<br>
•••• The fools brought a gun to your knife fight.<br>
•••• The other side starts looking for a settlement when they see you in court, human or Kindred.<br>
••••• You are the domain’s weapon master, sought out by Kindred far and wide for your skill.
••••• You may be the original silver-tongued devil.


'''Specialties:  
'''Specialties:  
Axes, Chains, Clubs, Fencing, Disarming Blows, Garrotes, Improvised Weapons, Knives, Stakes, Swords
Bargaining, Fast Talk, Interrogation, Legal Argument, Negotiation, Rhetoric


----
----


==Streetwise==
==Streetwise==
'''Stealth allows a character to shadow a target, making vampires with this ability superlative hunters. They benefit from the ability to spy, sneak, and blend in with crowds when needed.
'''Streetwise enables characters to talk the language and negotiate the societies of the streets and the underworld. You can understand code words and slang, interpret graffiti tags, and emulate gang signs.


• Spotting you under the cover of darkness or in camouflage proves difficult.<br>
• You know where to score drugs and sex in your domain.<br>
•• You can sneak by casual observers and stalk unknowing victims without raising any hackles.<br>
•• You know which gangs operate in the area, including their colors and rivalries. You may have your own graffiti tag.<br>
••• You evade patrolling guards, moving softly and hiding easily.<br>
••• You can tell the good shit from bad, score guns, and blend in seamlessly with street people or gangbangers.<br>
•••• Your subtle, silent passage could make you a worthy ninja – or a worthy foe for ninja.<br>
•••• When gangsters say “I know a guy,” you’re who they know.<br>
••••• The Children of Haqim come to you for advice on stalking and hiding, if they can find you.
••••• You can hire, orchestrate, or arrange almost any criminal activity anywhere in your city.


'''Specialties:  
'''Specialties:  
Ambushes, Crowds, Disguise, Hiding, Shadowing, Silent Movement, Urban, Wilderness
Arms Dealing, Black Market, Bribery, Drugs, Fence Stolen Goods, Gangs, Graffiti, Personal Rep, Sex Trade, Urban Survival


----
----


==Subterfuge==
==Subterfuge==
'''Survival conveys the ability to exist in the wild and other adverse conditions, and to return to civilization again: navigate by the stars, establish a makeshift haven, and notice werewolf signs before it’s too late. Some of its related functions apply in parks, brownfields, and other wastelands of the urban jungle.
'''Subterfuge is the art of lying convincingly, spinning a yarn, and making good excuses for bad actions. This Skill defines your talent for intrigue, secrets, and double-dealing. Subterfuge can also used for seduction and imitating mortal behavior.


• You know the trails and wilderness around your domain.<br>
You can tell believable, simple lies.<br>
•• You spend more time outdoors than inside, and you can track anyone who doesn’t possess woodcraft.<br>
•• You can hustle naive people, old and young, into giving you their things.<br>
••• You can subsist outside the city, setting traps for mortals and a shelter for yourself.<br>
••• You can operate on multiple levels, telling lies intended to be uncovered to bolster other lies.<br>
•••• You can thrive outside the city like the true predator you are.<br>
•••• You can operate endlessly in deep cover: a perfect double agent. Perhaps you are!<br>
••••• Gangrel run in packs with you – if they can keep up.
••••• Nobody believes you have even a single dot in Subterfuge.


'''Specialties:  
'''Specialties:  
Desert, Hunting, Jungle, Tracking, Traps, Shelters, Urban Exploration, Woodlands
Bluff, Feign Mortality, Impeccable Lies, Innocence, The Long Con, Seduction


{{Attribute_List}}
{{Attribute_List}}

Latest revision as of 11:20, 19 March 2024

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Social Skills[edit]

Social Skills operate in the space between people or between Kindred. Although they depend on your ability and your personality, the other party’s response contributes something to the effort. Without skill on your part, that response tends to be negative.

Animal Ken[edit]

Animal Ken allows you to cow, pacify, and even befriend animals. This Skill allows you to predict how an animal might react in a given situation, train a domesticated creature, or even try to calm or enrage animals. Without this Skill, most creatures pointedly avoid or grow aggressive around vampires.

• Animals shy away from you but will not bolt or snap.
•• Animals are docile around you, acting as if you aren’t there, unless you build a rapport with them.
••• Animals treat you as if you were a warm, friendly owner, unless provoked to do otherwise.
•••• You draw animals into your orbit. Few attacking creatures maintain their aggression.
••••• You can sense an animal’s feelings and thoughts, and they can feel and act on yours.

Specialties: Attack Training, Cats, Dogs, Falconry, Horses, Pacification, Rats, Snakes, Stunt Training, Wolves


Etiquette[edit]

Etiquette is the ability to identify and respond to the social conventions in the current scene, set new protocols, and please everyone around with your good graces. Use this Skill in both Kindred and mortal high society.

• You know how to address your local ruler without causing a faux pas.
•• You know the rules of etiquette in each of the domain’s popular nightspots.
••• You impress others with your command of politeness, deference, and grace.
•••• Your behavior sets trends, especially if you do something to buck the norm of etiquette.
••••• The Keeper of Elysium and the Harpies look to you to establish domain protocol.

Specialties: Anarch, Camarilla, Celebrities, Corporate, Elysium, Feudal, One-Percenter, Secret Society


Insight[edit]

Insight grants you the ability to interpret body language, note subtle cues in expression and tone, and determine truth from lies. It also allows you to perceive and understand the motives behind another’s actions.

• You can see straight through hollow boasts.
•• You pick up on the hidden emotion between humans and even sometimes between Kindred.
••• You can provide psychotherapy even more effectively than someone who doesn’t want to eat their patient.
•••• You are an undead lie detector. Only the best con artists can slip one by you.
••••• People may be books of blood, but they are printed in very large type – easy to read.

Specialties: Ambitions, Desires, Detect Lies, Emotions, Empathy, Interrogation, Motives, Phobias, Vices


Intimidation[edit]

Intimidation is the power to bully, coerce, threaten, and strongarm your way to a social victory. Vampires who rely on Intimidation do not hesitate to crush the wills – and occasionally the finger bones – of their foes.

• You can cut a scathing insult effectively.
•• You can push your way around most humans without difficulty.
••• Your swagger and your cruel behavior have earned you your reputation.
•••• You're far past mere physical threats.
••••• Even fellow Kindred may step back if you step up.

Specialties: Extortion, Insults, Interrogation, Physical Coercion, Staredowns, Veiled Treats


Leadership[edit]

Leadership grants you the ability to lead a crowd, command a detachment, boost the morale of your supporters, or subdue a riot. A strong Prince or Baron must possess Leadership or risk losing their throne.

• You have led informal clubs before and can organize Kindred of like mind.
•• Your voice makes itself heard in council, and even your superiors sometimes listen.
••• You can command on the battlefield and lead your soldiers into death.
•••• You can inspire the injured and dying to action, so long as you are there to lead them.
••••• Your words fill a vampire’s heart with enough strength to make it feel alive and beating.

Specialties: Command, Inspiration, Oratory, Praxis, Team Dynamics, War Pack


Performance[edit]

Performance covers a range of arts, from dance to poetry and comedy to storytelling. You may be an inspired performer in your own right or simply an enthusiastic student of the arts.

When you take this Skill, you get a free specialty.

• You are the life of the party, but you wouldn’t take your act on stage.
•• You have performed for others, to mixed reviews. Some love you, others hate you.
••• You are an expert student of your chosen performing art.
•••• You perform your practiced art form stunningly, winning over even Toreador far and wide.
••••• Improvisation holds no terrors for you: every night a different audience, every night a different show.

Specialties: Comedy, Dance, Drama, Drums, Guitar, Keyboards, Poetry, Public Speaking, Rap, Singing, Violin, Wind Instruments

In theory, the Storyteller could break these specialties down endlessly – can even a five-dot pop star also perform as a coloratura soprano and a country crooner? But in practice, unless the whole chronicle happens in a musical or theatrical milieu, allow broader specialties.


Persuasion[edit]

Use Persuasion when trying to convince others that you know what’s best for them, and that one bite won’t hurt at all. Skilled persuaders can play on victims’ emotions and appeal to peers’ reason. Persuasion applies in law courts and princely courts, in boardrooms, barrooms, and bedrooms.

• You can sell to a motivated buyer.
•• You can always swing a discount or get on the inside track of the latest gossip.
••• You can always figure out a compromise in a given conflict.
•••• The other side starts looking for a settlement when they see you in court, human or Kindred.
••••• You may be the original silver-tongued devil.

Specialties: Bargaining, Fast Talk, Interrogation, Legal Argument, Negotiation, Rhetoric


Streetwise[edit]

Streetwise enables characters to talk the language and negotiate the societies of the streets and the underworld. You can understand code words and slang, interpret graffiti tags, and emulate gang signs.

• You know where to score drugs and sex in your domain.
•• You know which gangs operate in the area, including their colors and rivalries. You may have your own graffiti tag.
••• You can tell the good shit from bad, score guns, and blend in seamlessly with street people or gangbangers.
•••• When gangsters say “I know a guy,” you’re who they know.
••••• You can hire, orchestrate, or arrange almost any criminal activity anywhere in your city.

Specialties: Arms Dealing, Black Market, Bribery, Drugs, Fence Stolen Goods, Gangs, Graffiti, Personal Rep, Sex Trade, Urban Survival


Subterfuge[edit]

Subterfuge is the art of lying convincingly, spinning a yarn, and making good excuses for bad actions. This Skill defines your talent for intrigue, secrets, and double-dealing. Subterfuge can also used for seduction and imitating mortal behavior.

• You can tell believable, simple lies.
•• You can hustle naive people, old and young, into giving you their things.
••• You can operate on multiple levels, telling lies intended to be uncovered to bolster other lies.
•••• You can operate endlessly in deep cover: a perfect double agent. Perhaps you are!
••••• Nobody believes you have even a single dot in Subterfuge.

Specialties: Bluff, Feign Mortality, Impeccable Lies, Innocence, The Long Con, Seduction


Attributes
Attributes: Physical AttributesSocial AttributesMental Attributes
Skills: Physical SkillsSocial SkillsMental Skills