Thin-Bloods: Difference between revisions

From Vampire V5

(Created page with "<yambe:breadcrumb>Main_Page|Main Page</yambe:breadcrumb> Category:Clans {{Infobox |title = Thin-Bloods |image = |header2 = |header1 = |label1 = |data1 = |header2 =...")
 
 
(2 intermediate revisions by the same user not shown)
Line 8: Line 8:
|label1  =
|label1  =
|data1  =
|data1  =
|header2 =  Nickname
|header2 =   
|label2  =
|label2  =
|data2  =
|data2  =
|header3 =  
|header3 =  
|label3  =  
|label3  =  
|data3  = Degenerates
|data3  =  
|header4 = Clan Disciplines
|header4 = Clan Disciplines
|label4  =
|label4  =
Line 19: Line 19:
|header5 =  
|header5 =  
|label5  =
|label5  =
|data5  =  [[Auspex]], [[Celerity]], [[Presence]]
|data5  =   
|header6 = Antediluvian
|header6 =
|label6  =
|label6  =
|data6  =  
|data6  =  
|header7 =  
|header7 =  
|label7  =  
|label7  =  
|data7  = [[Arikel]]
|data7  =  
|header8 =  
|header8 =  
|label8  =  
|label8  =  
Line 54: Line 54:
=Thin-Bloods=
=Thin-Bloods=


Cursed by their unbridled sensuality, the divas are obsessed by aesthetic perfection. A fashion model overdosing on a bad batch of heroin, a YouTube clip of a perfectly executed beheading, the dazed eyes of a child who has seen too much, or the reflection of the moon in a pool of blood – these are the kinds of things that make a Toreador lose themselves. They say the first diva finally died in front of their looking glass, unable to tear their gaze away from the image of their face touched by the reflected dawn. But, to dismiss the Toreador as wanton perverts or shallow artists is the last mistake a Kindred will ever make. Beauty is power, and love can make anyone do just about anything. And that is the promise of the Toreador. They can make even the dead feel something raw, something real.  
A deteriorated breed, a portent of the end times, - or a vampire for a brave new world? Balancing at the midpoint between life and death, the ever-changing nature of the Duskborn evokes pity, jealousy, and fear in equal measure. Survivors of the last decades of pogroms, prejudice, and ostracization, the thin-blooded are here to stay. Their messy street-alchemy and ability to pass as human makes them uniquely suited to thrive outside Kindred society and make their own fate in the post-modern nights.


<center>
==Who Are the Thin-Blooded==
{| class="wikitable" style="width: 70%;"
!style="text-align:center; background-color:#A60000; color:#FFFFFF;"|
|-
|style="vertical-align:top;"|
'''''I serve my clan – your clan – in unearthing sleeping ancients such as yourself and introducing them to the world as it is tonight.
'''''You seem surprised that a member of the Clan of the Rose would dirty her hands with excavation and study. Let me guess: you thought our clan more suited to parlors, admiring mortal singers, dancers, and artists? It is true, the face of our clan is one of superficial beauty, but we have not lost our core. At its heart, Clan Toreador is the clan of creation. The sculptor dirties her hands with chisel and stone. The painter will accumulate all manner of stains. My calling is in bringing the torpid back to us and asking for their stories. It is my art form.


'''''Clan Toreador has not missed a step since you fell into torpor. We still ride high, leading a sect known as the Camarilla alongside our peers among the Ventrue and Tremere. Do not believe we take second or third place in that triumvirate. We are the voice, the inspiration, and the soul that binds the sect together.  
Sires tell their childer of the 13th and 14th generation never to attempt the Embrace as their Blood is too far removed from Caine. They say it will bring nothing but death and sorrow. But, be it by mistake or design, this edict is not always followed.  


'''''In these nights, the Toreador are the burning hope for all clans. We are proof that Kindred can be more than slaves to their Beast. Others come to us for guidance and seek to emulate our devotion to beauty and innocence. We teach, but none will master the arts as well as we.  
A 14th generation Kindred, who only by miracle avoided the flaw of thin blood themselves, drain a mortal in a ft of frenzy and guiltily feed them a mouthful of vitae, hoping against hope that it might reanimate the broken body.  


'''''For every true artist, innovator, and great mind in our clan, we have a sycophant, amateur, and vapid beauty. It is as it should be. Everything is beautiful, old one, including the duality we represent. While the others mistake us for preening fools, we work our wonders to make all of Kindred society a better place.  
A Ventrue from a long line of liars thinks herself closer to her progenitor than she really is, and believes she is creating a worthy member for her clan. A prince’s great-grandchilde attempts to force their diluted vitae into the mouth of their ancestor’s executed, treacherous ghoul just to get back at the old tyrant.  


'''''Welcome back to Clan Toreador.  
A Tremere, often overlooked by his clan for his weakness of Blood and spirit, experiments with the Embrace to prove himself as good as them.  


'''''The night is ours.
In all these cases, a dusk-born may awaken, if the Blood wills it.  
|}
</center>


==Who Are the Toreador==
Kindred who intend to sire thin-bloods often target individuals they already have a pre-existing relationship with, such as a trusted ghoul or a human family member they cannot forget, or they seek out vessels who demonstrate specific traits or rare talents that make them better equipped to survive as the weakest of predators. Many Kindred view the thin-bloods as a threat to the Masquerade and will destroy them, if given the chance.


Clan Toreador has ever preached selectiveness in its rituals of the Embrace. The clan elders stress time and again that the clan requires pioneers among the arts and every kind of avant-garde. The clan is at its strongest when comprised of the freshest thinkers and those who desire experimentation and aesthetic discovery. For this reason, many Toreador emerge from the ranks of accomplished artists, both new and faded. But not all artists need wield a brush: To the Toreador, art encompasses all forms of entertainment and stimulation. The clan courts the greatest actors, singers, writers, dancers, and even sex workers, if the degenerates believe such mortals will offer something new to their clan. Despite the custom of Embracing only the best, the Toreador fixation on beauty and innocence has caused many a diva to make a fledgling in haste. Many a moonlit night, new clan members have emerged as shallow hedonists, one-hit wonders, or just a stunning body with nothing else to offer. The greatest mistakes are erased and forgotten. Still, the clan is diverse, its members considering the ensemble as a kaleidoscope of talent and beauty.
The thin-blooded can be of any mortal origin and are not affected by their parent clan’s curse nor by their preferences in the same degree as their sire. If they are allowed to rise, they will likely be turned away, gaining the luxury of freedom and the danger of solitude.  


===Toreador Archetypes===
In 2009 the Inner Circle of the Camarilla issued an edict that all thin-blooded must be branded or tattooed with the “mark of the crescent moon”. Inked by a Tremere tattoo artist or scorched with a beam of sunlight, the brand is irreversible. Even Anarchs and unbound think twice before associating with a marked Mercurian.


'''L'Artiste'''
===Thin-Blood Archetypes===


The Toreador indulge in the beauty of all art forms and strive to be creators themselves. Whether competent on the strings of the violin, weaving notes as lustrous as the subtle glow of the crescent moon, or wielding a spray-can to form harsh prismatic lines on back-alley walls, this Kindred is an artist revered intensely by their clan.
'''Live One'''


'''Stage Manager'''
This thin-blood is deeply connected to the mortal world, perhaps more so than the Kindred one. They still maintain a family and attempt to hold a job; paying the bills is more important than the whim of some baron they have never met. Ironically, to maintain their human façade, they likely have to lean heavily on the powers in their Blood.


Without a puppeteer to pull the strings, the puppet would not know how to dance. This diva’s finger is constantly on the pulse of the night. They know every happening at every club and bar worth a visit, and likely has great influence over several such places and the people who go there. Deeply connected to a city’s social atmosphere, they have the knowledge to help others gain or lose the spotlight as they please.
'''Weapon of Convenience'''


'''Gadabout'''
A former occultist, ghoul, or blood doll, they were close to the Kindred before joining their ranks and knew some of their secrets. This thin-blood was Embraced out of their sire’s desperation when backed into a corner, and they were meant to take part in some war or pursue a vengeful dream. Whether they choose to do so or not is up to them. The Embrace released them from their former slavery, and now there is nothing forcing them to do their sire’s bidding.


With charisma, social intellect, and a cunning smile, the world is yours to conquer. The gadabout hedonist masters the art of manipulation, attraction, and empathy so well that even shy Cainites desire their attention or take pleasure in watching as they effortlessly mingle into every clique and category. This Toreador fits into any profession in which handling customers, patients, or clients is key, and they use every trick in the book to get their targets exactly where they want them.
'''Guilty Embrace'''


'''Patron of the Arts'''
This thin-blood was not Embraced as part of some elaborate plan. A party-goer, a late-night worker walking home alone, or just someone in the wrong place at the wrong time – a vampire fed from them and drank a little too much. Perhaps the Embrace was performed by the drinker as an act of desperate guilt, or perhaps their sire was an onlooker who couldn’t bear to watch them die.


The patron is a collector of raw talent and promising beauty that just needs a guiding hand. They shape not clay or glass into intricate forms but people, and they see it as their gift to the world to pick out the best before they wither. Te patron may pose as an eccentric heiress whose home is open to struggling poets and painters or they may take on the role of the talent scout or critic, aiding their pupils with funding and guidance in return for their blood.
'''Natural Vampire'''


'''Thespian Spy'''
This thin-blood was destined to become one of the Kindred. As a mortal hunter or a member of Arcanum, they studied the lore of the clans and the myth of Caine and became too fascinated for their own good. Meaning to kill, question, or request the Embrace, they tracked down one of the Kindred. But their sire was a not what was expected by the childe, who is now bitter at the weakness in their veins.


The Toreador love a performance, and the one who plays at being a spy knows how to pry valuable chunks of information from a target, often taking more time than they need to properly enjoy the game. Perhaps over-dramatic, yet rarely suspected due to an affable nature, the thespian spy inserts themselves in multiple domains to entertain, observe, and compile libraries of information to exchange for other pleasures.
'''Redemption Seeker'''


This thin-blood was turned against their will and refuses to accept a place in a world of streetlights and blood. They are recently turned and desperately look for a way to cure their “condition,” seeking out rumors of others who have done it as well as weird legends of Golconda and blood transfusions. There is indeed a way, but before they figure it out this thin-blood will try anything and is easy to manipulate by callous Kindred.
==Thin-Blood Characteristics==
A thin-blood is created when a 13th or higher generation vampire Embraces a mortal. While formally belonging to the 14th, 15th, or even 16th generation, these classifications mean nothing to the thin-bloods, as they exhibit a wide variety of traits with no connection to their supposed generation. A 14th generation thin-blood may be too weak to even Blood Bond with a mortal, while a 15th might still retain the ability to Embrace, and vice versa. Among the dusk-born, the lines are blurred. Despite this, your thin-blood character is still fundamentally a vampire, and unless otherwise stated follows the same rules as other vampires in this book.
===Blood===
Thin-bloods cannot create Blood Bonds or perform the Embrace with any certainty. A Rouse Check worth of thin-blood vitae imbues a mortal with ghoul-like powers, but only for a single night. Thin-bloods always have Blood Potency 0 (see p. 215).
===Clan===
A thin-blood is always considered clanless and never suffers any specific clan bane or compulsion.
===Damage===
Most thin-bloods sustain damage like mortals but mend like vampires. In game terms, they take Aggravated damage not only from fire, but also from slashing and piercing weapons. Impalement with a stake does not paralyze them but instead causes massive physical trauma, likely sending them into torpor. Once damaged, thin-bloods heal according to the rules for other vampires.


==Disciplines==
==Disciplines==


===Auspex===
Thin-bloods pioneered and practice the art of thin-blood alchemy. This potentially allows them to taste the Disciplines of other Kindred … and to get more than a taste if they can find the vitae to fuel those workings.
[[Auspex]]: Toreador are ever on the hunt for exquisite experiences and use Auspex to identify the most susceptible vessels and those who might, through their feelings and temperament, offer new tastes and sensations to the drinker during the feed. Toreador also frequently use the Discipline on other Kindred, catering to their desires or antagonizing them with truths they should not know.
 
Additionally, whenever a thin-blood feeds they gain one dot in one Discipline associated with the Resonance of the blood consumed, together with one level one power in that discipline. If the Resonance is Intense or stronger, they gain an additional dot together with a second power. No additional powers can be gained in this way nor can the rating increase with experience. This Discipline lasts until Hunger reaches 5 or the next feeding.
 
==Hunger and Frenzy==
 
A thin-blood suffers hunger just as any vampire. However, the Beast is far less overt, and a thin-blood never frenzies unless provoked by supernatural means (such as Animalism, p. 244).
 
==Life-like==
 
A thin-blood always counts as having used Blush of Life (see p. 218), the exact effects dependant on their Humanity rating.
 
==Sunlight==
 
Thin-bloods take only one level of Superficial damage per turn in direct sunlight. Less direct sunlight causes damage with less frequency. For example, under heavy clouds or if masked and protected by clothing or thick sunscreen, the thin-blood might only sustain damage every third turn or once per minute.


===Celerity===
==Thin-Blood Merits==
[[Celerity]]: The Toreador claim they are not combatants, but few move as swiftly as the degenerate using Celerity to cut an opponent to ribbons before they have even had time to draw their weapon. Toreador often use Celerity to enhance artistic or performative skills. In feeding, they use the Discipline to take what they need from a vessel and vanish before the mortal realizes the truth of what has occurred.


===Presence===
Thin-bloods often display additional variations. See Thin-Blood Merits and Flaws (p. 183) for details.
[[Presence]]: The Toreador master the Discipline of Presence, often using it in concert with Auspex to manipulate the emotions of Kindred and kine. Presence can guarantee an appreciative audience or cause the failure of another artist. Some Toreador will use the Discipline to indulge in carnal pleasures with an unnaturally enthusiastic partner or to lure a vessel into their arms and under their fangs. The members of the clan adore willing vessels, even if the willingness is a supernaturally induced façade.


==Bane==
==Ways Out==


Toreador exemplify the old saying that art in the blood takes strange forms. They desire beauty so intensely that they suffer in its absence.  
Straddling the line between mortality and vampirism, thin-bloods have a choice. While they do not age, and can thus stay thin-bloods indefinitely, most of their kind sooner or later chooses the day or the night. A thin-blood who manages to commit diablerie on a “true” Kindred absorbs not only their power and spirit but also their lineage, turning them into a 13th generation Kindred of their victim’s clan. The Camarilla occasionally dangles this prize in front of dusk-born who show themselves capable of running the dirtiest of errands and surviving, offering up a Cainite sentenced to a Blood Hunt as sacrifice.  


'''While your character finds itself in less than beautiful surroundings, lose the equivalent of their Bane Severity in dice from dice pools to use Disciplines.  
Conversely, every thin-blood knows someone who knows someone who returned to the daylight. The story usually goes that they became mortal again by clinging to their humanity until they could hunt down and end their sire, thus ending their curse.  


The Storyteller decides specifically how the beauty or ugliness of the Toreador’s environment (including clothing, blood dolls, etc.) penalizes them, based on the character’s aesthetics. That said, even devotees of the Ashcan School never find normal streets perfectly beautiful. This obsession with aesthetics also causes divas to lose themselves in moments of beauty and a bestial failure often results in a rapt trance, as detailed in the Compulsion rules.
Of course, any mortal who knows about the Kindred is a threat to the Masquerade.


{{Clan_List}}
{{Clan_List}}

Latest revision as of 04:16, 10 December 2018

<yambe:breadcrumb>Main_Page|Main Page</yambe:breadcrumb>

{{#ifeq:|yes||

{{#if:Thin-Bloods|}}{{#if:|{{#if:{{{above}}} |
|{{#if:
|{{#if: | }} }} }} }}{{#ifeq:|yes|{{#if:Thin-Bloods|Thin-Bloods}}}}{{#if:|{{#if: |
|{{#if:
|{{#if: | }} }} }}{{#if:|{{#if: |
|{{#if:{{{subheader2}}}
|{{#if: | }} }} }} {{#if:|{{#if: |
|{{#if:{{#if:|
{{{caption1}}}}}
|{{#if: | }} }} }} {{#if:|{{#if: |
|{{#if:{{{image2}}}{{#if:|
{{{caption2}}}}}
|{{#if: | }} }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if:Clan Disciplines |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if: |
|{{#if:
|{{#if: | }} }}{{#if:|}}{{#if:|}} {{#ifeq:|yes||
Thin-Bloods
{{{above}}}
{{{label}}} |
 }}
{{{data}}}
{{{header}}}
{{{label}}} |
 }}
{{{header}}}
{{{label}}} |
 }}
{{{subheader2}}}
{{{header}}}
{{{label}}} |
 }}
{{#if:|
{{{caption1}}}}}
{{{header}}}
{{{label}}} |
 }}
{{{image2}}}{{#if:|
{{{caption2}}}}}
|
 }}
|
 }}
|
 }}
Clan Disciplines
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
|
 }}
{{{below}}}

}}{{#switch:â¬

|¬|no       = 
||force|yes = Template:Italic title

}}

Thin-Bloods[edit]

A deteriorated breed, a portent of the end times, - or a vampire for a brave new world? Balancing at the midpoint between life and death, the ever-changing nature of the Duskborn evokes pity, jealousy, and fear in equal measure. Survivors of the last decades of pogroms, prejudice, and ostracization, the thin-blooded are here to stay. Their messy street-alchemy and ability to pass as human makes them uniquely suited to thrive outside Kindred society and make their own fate in the post-modern nights.

Who Are the Thin-Blooded[edit]

Sires tell their childer of the 13th and 14th generation never to attempt the Embrace as their Blood is too far removed from Caine. They say it will bring nothing but death and sorrow. But, be it by mistake or design, this edict is not always followed.

A 14th generation Kindred, who only by miracle avoided the flaw of thin blood themselves, drain a mortal in a ft of frenzy and guiltily feed them a mouthful of vitae, hoping against hope that it might reanimate the broken body.

A Ventrue from a long line of liars thinks herself closer to her progenitor than she really is, and believes she is creating a worthy member for her clan. A prince’s great-grandchilde attempts to force their diluted vitae into the mouth of their ancestor’s executed, treacherous ghoul just to get back at the old tyrant.

A Tremere, often overlooked by his clan for his weakness of Blood and spirit, experiments with the Embrace to prove himself as good as them.

In all these cases, a dusk-born may awaken, if the Blood wills it.

Kindred who intend to sire thin-bloods often target individuals they already have a pre-existing relationship with, such as a trusted ghoul or a human family member they cannot forget, or they seek out vessels who demonstrate specific traits or rare talents that make them better equipped to survive as the weakest of predators. Many Kindred view the thin-bloods as a threat to the Masquerade and will destroy them, if given the chance.

The thin-blooded can be of any mortal origin and are not affected by their parent clan’s curse nor by their preferences in the same degree as their sire. If they are allowed to rise, they will likely be turned away, gaining the luxury of freedom and the danger of solitude.

In 2009 the Inner Circle of the Camarilla issued an edict that all thin-blooded must be branded or tattooed with the “mark of the crescent moon”. Inked by a Tremere tattoo artist or scorched with a beam of sunlight, the brand is irreversible. Even Anarchs and unbound think twice before associating with a marked Mercurian.

Thin-Blood Archetypes[edit]

Live One

This thin-blood is deeply connected to the mortal world, perhaps more so than the Kindred one. They still maintain a family and attempt to hold a job; paying the bills is more important than the whim of some baron they have never met. Ironically, to maintain their human façade, they likely have to lean heavily on the powers in their Blood.

Weapon of Convenience

A former occultist, ghoul, or blood doll, they were close to the Kindred before joining their ranks and knew some of their secrets. This thin-blood was Embraced out of their sire’s desperation when backed into a corner, and they were meant to take part in some war or pursue a vengeful dream. Whether they choose to do so or not is up to them. The Embrace released them from their former slavery, and now there is nothing forcing them to do their sire’s bidding.

Guilty Embrace

This thin-blood was not Embraced as part of some elaborate plan. A party-goer, a late-night worker walking home alone, or just someone in the wrong place at the wrong time – a vampire fed from them and drank a little too much. Perhaps the Embrace was performed by the drinker as an act of desperate guilt, or perhaps their sire was an onlooker who couldn’t bear to watch them die.

Natural Vampire

This thin-blood was destined to become one of the Kindred. As a mortal hunter or a member of Arcanum, they studied the lore of the clans and the myth of Caine and became too fascinated for their own good. Meaning to kill, question, or request the Embrace, they tracked down one of the Kindred. But their sire was a not what was expected by the childe, who is now bitter at the weakness in their veins.

Redemption Seeker

This thin-blood was turned against their will and refuses to accept a place in a world of streetlights and blood. They are recently turned and desperately look for a way to cure their “condition,” seeking out rumors of others who have done it as well as weird legends of Golconda and blood transfusions. There is indeed a way, but before they figure it out this thin-blood will try anything and is easy to manipulate by callous Kindred.

Thin-Blood Characteristics[edit]

A thin-blood is created when a 13th or higher generation vampire Embraces a mortal. While formally belonging to the 14th, 15th, or even 16th generation, these classifications mean nothing to the thin-bloods, as they exhibit a wide variety of traits with no connection to their supposed generation. A 14th generation thin-blood may be too weak to even Blood Bond with a mortal, while a 15th might still retain the ability to Embrace, and vice versa. Among the dusk-born, the lines are blurred. Despite this, your thin-blood character is still fundamentally a vampire, and unless otherwise stated follows the same rules as other vampires in this book.

Blood[edit]

Thin-bloods cannot create Blood Bonds or perform the Embrace with any certainty. A Rouse Check worth of thin-blood vitae imbues a mortal with ghoul-like powers, but only for a single night. Thin-bloods always have Blood Potency 0 (see p. 215).

Clan[edit]

A thin-blood is always considered clanless and never suffers any specific clan bane or compulsion.

Damage[edit]

Most thin-bloods sustain damage like mortals but mend like vampires. In game terms, they take Aggravated damage not only from fire, but also from slashing and piercing weapons. Impalement with a stake does not paralyze them but instead causes massive physical trauma, likely sending them into torpor. Once damaged, thin-bloods heal according to the rules for other vampires.

Disciplines[edit]

Thin-bloods pioneered and practice the art of thin-blood alchemy. This potentially allows them to taste the Disciplines of other Kindred … and to get more than a taste if they can find the vitae to fuel those workings.

Additionally, whenever a thin-blood feeds they gain one dot in one Discipline associated with the Resonance of the blood consumed, together with one level one power in that discipline. If the Resonance is Intense or stronger, they gain an additional dot together with a second power. No additional powers can be gained in this way nor can the rating increase with experience. This Discipline lasts until Hunger reaches 5 or the next feeding.

Hunger and Frenzy[edit]

A thin-blood suffers hunger just as any vampire. However, the Beast is far less overt, and a thin-blood never frenzies unless provoked by supernatural means (such as Animalism, p. 244).

Life-like[edit]

A thin-blood always counts as having used Blush of Life (see p. 218), the exact effects dependant on their Humanity rating.

Sunlight[edit]

Thin-bloods take only one level of Superficial damage per turn in direct sunlight. Less direct sunlight causes damage with less frequency. For example, under heavy clouds or if masked and protected by clothing or thick sunscreen, the thin-blood might only sustain damage every third turn or once per minute.

Thin-Blood Merits[edit]

Thin-bloods often display additional variations. See Thin-Blood Merits and Flaws (p. 183) for details.

Ways Out[edit]

Straddling the line between mortality and vampirism, thin-bloods have a choice. While they do not age, and can thus stay thin-bloods indefinitely, most of their kind sooner or later chooses the day or the night. A thin-blood who manages to commit diablerie on a “true” Kindred absorbs not only their power and spirit but also their lineage, turning them into a 13th generation Kindred of their victim’s clan. The Camarilla occasionally dangles this prize in front of dusk-born who show themselves capable of running the dirtiest of errands and surviving, offering up a Cainite sentenced to a Blood Hunt as sacrifice.

Conversely, every thin-blood knows someone who knows someone who returned to the daylight. The story usually goes that they became mortal again by clinging to their humanity until they could hunt down and end their sire, thus ending their curse.

Of course, any mortal who knows about the Kindred is a threat to the Masquerade.


Clans
Clans : <DynamicPageList>

category=Clans mode = menu ordermethod = sortkey order = ascending </DynamicPageList>