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==Thin-Blood Characteristics== A thin-blood is created when a 13th or higher generation vampire Embraces a mortal. While formally belonging to the 14th, 15th, or even 16th generation, these classifications mean nothing to the thin-bloods, as they exhibit a wide variety of traits with no connection to their supposed generation. A 14th generation thin-blood may be too weak to even Blood Bond with a mortal, while a 15th might still retain the ability to Embrace, and vice versa. Among the dusk-born, the lines are blurred. Despite this, your thin-blood character is still fundamentally a vampire, and unless otherwise stated follows the same rules as other vampires in this book. ===Blood=== Thin-bloods cannot create Blood Bonds or perform the Embrace with any certainty. A Rouse Check worth of thin-blood vitae imbues a mortal with ghoul-like powers, but only for a single night. Thin-bloods always have Blood Potency 0 (see p. 215). ===Clan=== A thin-blood is always considered clanless and never suffers any specific clan bane or compulsion. ===Damage=== Most thin-bloods sustain damage like mortals but mend like vampires. In game terms, they take Aggravated damage not only from fire, but also from slashing and piercing weapons. Impalement with a stake does not paralyze them but instead causes massive physical trauma, likely sending them into torpor. Once damaged, thin-bloods heal according to the rules for other vampires.
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