Vampire V5
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==Level 2== {{Disc_Template|Toughness|All vampires with this power exhibit an innate ability to ignore damage that would otherwise inconvenience and even disable others of their kind. While this power alone gives no protection against banes and other aggravated damage, the protection it confers adds up in the long run.||One Rouse Check|One scene|Subtract the Fortitude of the defender from all Superficial damage sustained. This occurs before halving the damage, and cannot reduce the damage below one.|2}} {{Disc_Template|Enduring Beasts (Amalgam: Animalism 1)|The user shares a small portion of their unnatural toughness with the animals they influence. Teeming swarms and great beasts alike exhibit a resistance to fleeting injuries almost equal to the vampire themselves.|Stamina + Animalism (for non-famulus animals)|Free (for famulus); One Rouse Check (for other animals)|One scene|The vampire can choose to extend some of their Fortitude powers to animals affected by their Animalism. Any animal thus imbued gains additional Health levels equal to the Fortitude dots of the vampire. Using this power on their famulus is free and automatic. To imbue other animals besides their famulus, the user must make a Rouse Check and roll a test of Stamina + Animalism (Difficulty 3). Te user can fortify one animal per point of margin. When the effect ends, remove unmarked Health first; this may result in the animal expiring.|2}}
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