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==Who Are the Ventrue== Clan Ventrue has long been the leaders of the Camarilla, holding more positions of power than any other clan, and they are loath to give that up. Even after losing their most prominent representative to a Brujah assassination, the Ventrue continue to maintain that they are destined to rule all Kindred, no matter the sacrifices involved. The Ventrue believe in the strength of tradition and lineage. The Embrace is one of the their most important rituals, and the choice of childe affects the way other members of the clan treat the sire. Ventrue therefore aim to Embrace overachievers, politically or financially powerful kine, or those with a talent that sets them apart from the masses. These nights, the Ventrue are cautious. The talentless fall by the wayside, while the best blend in with humanity as bankers, shadow directors, reclusive moguls, and chiefs of staff. No longer can a Ventrue openly lead a board or take a prominent position in a mortal community. They resent having to influence their surroundings from the shadows, but know that the risk of a fatal Masquerade breach is too high to risk anything else. The Ventrue are the establishment. They set and maintain the rules, punishing those who break them, and occasionally rewarding those who follow. Their critics consider them tyrants or the jailers of other Kindred. The uncomfortable truth is that without them, the Masquerade, and the Camarilla with it, would have fallen long ago. The Ventrue are more loyal to their cause these nights than ever before, adversity only making them more determined to succeed and more certain that they have the right to do whatever it takes. ===Ventrue Archetypes=== '''Cold-Blooded Corporate Director''' This Ventrue controls a successful corporation, perhaps as the eccentric and reclusive CEO or maybe as an influential silent partner involved in guiding the firm. This Ventrue is always several steps removed from dirtying their hands but will rarely hesitate over ethics if it means getting ahead of the competition. '''Member of the Order''' The Clan of Kings are well suited visitors in secret societies such as the Freemasons and Rosicrucians. This Ventrue knows how to spin their words. They act as the reclusive leader or an important member of their society, whether it be an informal gentlemen’s club, a ladies’ guild, an alumni society for magnates and millionaires, or a gathering of concerned citizens clandestinely seeking to control their neighborhood. '''Conservative Politician''' The kings have always favored conservatism and maintenance of the status quo. The politically inclined blue blood acts as the untouchable spin doctor, lurks in the wings of the party, or advises pundits and newsmen on how to dictate the story. Manipulating the media, they suppress Masquerade breaches with ease. '''Godfather''' The so-called godfather wields their power through organized crime, manipulating gangs and the path of cash that runs from the streets to the bankers and politicians. Other Ventrue may turn their noses up at such a shady character, but the godfather knows that to get things done, blood sometimes needs to be spilled. '''High Priest''' The Ventrue have ever venerated their ancestors, both mythical Kindred such as Mithras, Tinia, and Tiamat and historical personages nearly as eminent. This ancestor worship ranges from a historian’s thorough study to leading a cult in the ancestor’s name. Seeing the touch of their forebears in all that they do, the high priest seeks to repeat history, fulfill the goals of their ancestors, and spread the knowledge of their glory.
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