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===Disciplines=== The raw power of the Blood fuels all but the most basic Discipline powers, many of which require multiple Rouse Checks. Every turn, a vampire can activate one Discipline power, regardless of that power’s duration. There is no limit to the number of Discipline powers a vampire can have active simultaneously. At higher levels of Blood Potency, the player rolls two dice for each Rouse Check to activate some Discipline powers, keeping the higher die result. As noted in the table (p. 216), the greater the vampire’s Blood Potency, the higher the levels of power they can activate this way. In a single turn, a vampire could activate one power of a discipline, take on the Blush of Life, increase an Attribute pool with a Blood Surge, and mend Superficial damage. This process would, however, require at least three Rouse Checks in addition to the cost of the discipline power.
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