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===Level 3=== {{Ritual_Template|Dagon's Call|A terrifying technique employed by the assassins of the Banu Haqim, this Ritual lets the user rupture the very blood vessels of the victim from afar, having only touched them but briefly previously. Mortals expire rather messily, and even vampires must fear this silent killer.|A gold inlaid ceremonial dager.|Before proceeding with the ritual the victim must be exposed the caster’s Blood, either by drinking it or having it touch an open wound or even their bare skin: a single drop smeared across the arm is enough. After an hour but before a week has passed the caster can perform the ritual by piercing their own skin with the ceremonial dagger, shedding blood. As their Blood hits the ground the ritual takes effect.|Make a Resolve + Blood Sorcery vs Stamina + Resolve roll. Every point of margin on a win does a point of damage to the victim, as their blood vessels burst and their lungs fill with blood. This damage is Aggravated for mortals, but only Superficial on vampires. The caster can repeat this process up to two more times, each time requiring them to make an additional Rouse Check.|3}} {{Ritual_Template|Deflection of Wooden Doom|By performing this ritual the vampire protects themselves from being staked. The first stake that would pierce their heart shatters before penetrating the skin.|Wood splinters or shavings.|The vampire mixes the shavings with their Blood and draws a circle around themselves. They must then meditate in this circle for an hour, concluding by placing one splinter of wood under their tongue.|Make no Ritual roll until the vampire is staked. If the Ritual roll is a win, the stake shatters as it touches the skin of the vampire. (A critical win blinds the attacker for two turns, showering their face with splinters.) This only works on genuine attempts at staking - merely holding the stake against the vampire does not trigger the effect. The protection lasts until the end of the night or until the splinter is removed from under the tongue of the vampire, whichever comes first.|3}} {{Ritual_Template|Essence of Air|The caster creates a potion that when imbibed allows for limited flight. The Camarilla frowns upon the use of this Ritual, due to the extreme risk of Masquerade breaches; for this reason, its popularity has lessened considerably in the modern nights.|Leaves and berries of belladonna.|The caster steeps the belladonna in their Blood, reducing the brew over a brazier while incanting words of power.|Make the Ritual roll when reducing the mixture. (A critical win prepares two doses worth of potion.) The caster can tell whether the ritual succeeded, so they won’t end up with a dud. The resulting black potion retains its potency for a night and activates when imbibed. The potion enables the caster (and only them) to fly or hover at approximately running speed for a scene. The caster can carry a human-sized mass, though their speed drops to walking speed. Grabbing and carrying aloft an unwilling subject, or pulling the flier to the ground, both require a contest between the caster’s Strength + Blood Sorcery and the other’s Strength + Athletics.|3}} {{Ritual_Template|Firewalker|A painful ritual to perform, this allows the caster to make themselves and even their comrades resistant to fire.|A fingertip of the caster|The vampire cuts one of their fingertips off and burns it together with their Blood in a golden chalice or bowl.|Make a Stamina + Resolve test (Difficulty 3) to cut off a fingertip. On a winning Ritual roll, a bluish flame consumes the Blood and fingertip, signalling the completion of the ritual. For the rest of the night fire damage to the caster is halved.|3}} {{Ritual_Template|Ward against Lupines|This Ritual wards an item against werewolves, in any form. Any attempt by them to touch the item triggers the effect. This ward uses the standard rules for Wards (p. 275).|A handful of silver dust mixed with the Blood.|||3}} {{Ritual_Template|Warding Circle against Spirits|This Ritual creates a circular Ward on the floor or ground, intended to prevent the passage of spirits. Although more difficult than some Warding circles, it is one of the most commonly found in grimoires and other sources. A human occultist could potentially reconstruct a functioning version of this Ritual with an Intelligence + Occult test (Difficulty 6), although they could not cast it without vitae or some other supernatural aid or element. This ward uses the standard rules for Warding circles (p. 275).|The caster draws the Warding circle with an iron knife dipped in salt and Blood.|||3}}
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