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==Gifts of the Blood== ===Blush of Life=== Unless intentionally brought to a semblance of life, the body of a vampire is functionally dead. Undeath signifies its presence in pale or ashy skin, cold flesh, and lack of breath (except to speak) or a heartbeat. By sending their Blood through the dead capillaries of their skin and into their shrivelled heart, a vampire can appear completely human for a night, including but not limited to a heartbeat, body temperature, and breath. The vampire can even pass a cursory medical examination, though they still fail more intrusive screenings for minute tells such as the absence of intestinal flora. Non thin-blooded vampires must use Blush of Life to use touch screens – such as those on smart phones – unaided, which don’t work without the skin moisture and conductivity of the living. Blush of Life generally allows a vampire to consume food and drink without vomiting for up to an hour. Without it, vampires must make an immediate Composure + Stamina test (Difficulty 3) to be able to get outside or to a bathroom in time. Depending on their Humanity, vampires can fake or sometimes even enjoy sexual intercourse while Blush of Life is active (see p. 236.) At Humanity 9 or higher, vampires appear ill or “heroin chic†rather than dead; their heartbeat, pulse, and breath seem thready but detectable. They do not need to use Blush of Life for other than cosmetic purposes. Bringing on the Blush of Life requires a Rouse Check. ===Blood Surge=== Any vampire can call upon their Blood to temporarily augment their Attributes, whether Physical, Social, or Mental. When the character wills a Blood Surge, the player can add a number of dice to a dice pool incorporating an Attribute. The number of dice a Blood Surge adds depends on the character’s Blood Potency; characters can only use Blood Surge once per roll. A Blood Surge requires a Rouse Check. Blood Surge applies only to a single roll of the dice. (Dice added in a Blood Surge remain throughout any Willpower re-rolls.) Characters cannot use a Blood Surge for Willpower or Humanity rolls, for rolls that apply to more than one scene, in One-Roll Combat (p. 296), or whenever else the Storyteller disallows them. Do not apply automatic wins (p. 120) or “Take Half†to rolls augmented by a Blood Surge. ===Vampiric Mending=== Being dead, vampires do not heal naturally. Their unliving frames can still knit themselves together, given enough effort. '''Mending Superficial Health Damage'''<br> Depending on their Blood Potency, a vampire can mend one or more points of Superficial Health damage with a single Rouse Check. Vampires can make one Rouse Check per turn to mend Superficial Health damage. '''Mending Aggravated Health Damage'''<br> To mend Aggravated Damage, a vampire must wait until the next nightfall and make three Rouse Checks, in addition to the regular Rouse Check made when rising. This process removes one point of Aggravated damage as well as one Crippling Injury or similar impairment. A vampire can only mend one point of Aggravated damage per night. As with awakening, if these Rouse Checks raise the vampire’s Hunger above Hunger 5, they fall into torpor rather than testing for hunger frenzy. ===Disciplines=== The raw power of the Blood fuels all but the most basic Discipline powers, many of which require multiple Rouse Checks. Every turn, a vampire can activate one Discipline power, regardless of that power’s duration. There is no limit to the number of Discipline powers a vampire can have active simultaneously. At higher levels of Blood Potency, the player rolls two dice for each Rouse Check to activate some Discipline powers, keeping the higher die result. As noted in the table (p. 216), the greater the vampire’s Blood Potency, the higher the levels of power they can activate this way. In a single turn, a vampire could activate one power of a discipline, take on the Blush of Life, increase an Attribute pool with a Blood Surge, and mend Superficial damage. This process would, however, require at least three Rouse Checks in addition to the cost of the discipline power.
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